TR-Engine 2.0 for the next REETEAM games!
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By
Reno Ho
on
2024/04/16
In
News
Updated on
2024/05/22
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352
The TR-Engine is THE REETEAM engine programmed 100% in C# to create THE REETEAM video games.
While LASERPITIUM used version 1.0 of the TR-Engine, the next game will use version 2.0: this new version will be even more efficient, offer new features and allow faster console conversions.
In addition to the level editor update, the new engine will also include a collision editor and an animation editor which will save time for the development of future games.
The TR-Engine 2.0 is planned for summer 2024.
2024/05/22
Level editor progression increased from 50% to 90%.
2024/04/16
The engine update, the most important, longest and most difficult part, is complete! Here is the list of the most important new features.
  • Added: ability to go directly to the title screen after launching the game (configurable in the Configuration menu).
  • Added: complete management of 3D sounds (configurable in the Configuration menu).
  • Added: you can navigate through the menus by keeping a direction pressed.
  • Added: Automatic pause if a controller is disabled during a game (configurable in the Configuration menu).
  • Added: complete management of controller vibrations (configurable in the Configuration menu).
  • Added: ability to control game speed: from 50% to 150% (configurable in the Configuration menu).
  • Added: ability to control the speed of sound effects based on game speed (configurable in the Configuration menu).
  • Added: ability to control music speed based on game speed (configurable in the Configuration menu).
  • Added: new display mode in the Graphics menu: window, full screen, exclusive full screen.
  • Added: new antialiasing mode (MSAA) in the Graphics menu.
  • Added: ability to display any Unicode character, therefore being able to display texts in all languages.
  • Added: ability to reset the best points in the Ranking menu.
  • Added: complete statistics management with a Statistics menu to see everything (time spent in game, etc.).
  • Added: you can see the credits directly from the main menu.
  • Added: ability to save the player's progress, with the icon rotating at the bottom right of the screen and warning message when launching the game.
  • Added: complete management of in-game Trophies: in-game notifications (can be activated/deactivated in the Configuration menu) and a Trophy menu to see everything (can be used for console and Steam versions).
  • Improvement: Titanic optimizations, the engine is even faster than before!
  • Improvement: faster loading.
  • Improvement: greatly optimized loading management.
  • Improvement: music that has an introduction now flows perfectly with the part of the music that loops.
  • Improvement: you can pass the logos 1 by 1 (when launching the game) by pressing the Validate button.
  • Improvement: the display of texts character by character is more efficient and it is possible to do the same thing word by word.
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