SATURN MISSILE DEFENDER 2 version 1.1
Another good news:
SATURN MISSILE DEFENDER 2
to version 1.1!
It was this game that had brought the style of REETEAM into the modern 2D era: no more pixel-art and welcome to the new graphic style! It also allowed for a new orientation in programming, going from the equivalent of C to C#. The technology used was then passed to XNA, allowing a whole bunch of new effects (zooms, rotations, choice of resolution, 2D camera, etc.).
Today, the compilation has gone from XNA to MONOGAME, which allows a modern compilation, 64-bit support, being able to offer a portable version (the old version to install was very off-putting), etc. Note that the music is now in HD: enough to take full advantage of the excellent work of Johan Tardif. You will find the list of changes below. Hope you enjoy diving into this game!
02/12/2020 - version 1.1
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added: the game is compiled with MONOGAME (previously with XNA)
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added: the game is now distributed in portable version (no need to install it)
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added: delay of 3 seconds after starting the game (to let some screens adjust the resolution)
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added: can't play with windowed mode bigger than desktop resolution
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fix: the game could sometimes freeze if vertical sync was disabled and if the frame rate was too high
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fix: when playing in windowed mode, mouse clicks only affect the game window
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improvement: even smoother game
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improvement: music now in HD
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lost: due to the transition from XNA to MONOGAME and the desire to keep the original sound effects, dynamic stereo no longer exists
12/29/2012 - version 1.0
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